![]() Low poly should match the silhouette of the high poly. its all about baking perfect normal maps in substance painter and get the job done ASAP. in this article, I’m not going to get technical and talk about projection and how ray works and…. These are 9 steps with tips and tricks that I learned over the years. ![]() keep that in mind the lower our polygon budget the harder bake will get but we can easily get around most errors and by following these 9 steps. well, that’s not quite the case we have to pass the final boss to unlock the trophy and the last nerve-racking boss is the normal maps, and getting perfect flawless normal maps is takes a lot of practice and knowledge and a bit of luck ). ![]() After hours of hard work, creating a low poly mesh from high poly, and tweaking every single vertex and tackle the UV phase, we are excited to go to the fun phase which is texturing. ![]()
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